iPhone/iPad Support! Broken Stuff!
So I broke everything. Well not everything, but I did break a lot of things in the process of performing major surgery to improve support for mobile devices. Playability on mobile has been one of my goals with DDD but I have neglected to make it a priority. Until a couple of weeks ago when I decided to focus on getting the game running on iOS, specifically my old iPhone 3g.
Not an easy task, unfortunately. I made a lot of wrong turns getting things to work without the frame-rate dropping to unplayable, but ultimately got DDD working. Sadly, the demos had to be sacrificed. It didn’t seem worth the effort to retro-fit the codebase to prop them up again. Better to spend my time working on the actual game rather than keep the demos running.
Goodbye, demos. You served us well.
So the AWESOME here is you can play (I’m using that verb loosely) DDD on an iPhone (even the 3g) or iPad (and probably iPod Touch). May even work on some Android devices, but I haven’t gotten around to testing those yet (let me know if you try it). The UI needs love and the controls I implemented are complete garbage, but it all works.
I even optimized it to work as a “web app”, meaning if you load it up in mobile Safari and use the “Add To Home Screen” feature it’ll get a nice icon and start-up image.
Visit digdeepdungeons.herokuapp.com on your mobile device and check it out!









